Seedance 2.0 gives you three production workflows in one model family: text-to-video, image-to-video with an optional end frame, and reference-to-video with image, video, and audio references. Fal positions it around native audio, real-world physics, director-level camera control, and multi-shot continuity when you need a more cinematic result.
Best for Action scenes with collisions, debris, and more believable physical interaction, Multi-shot ads with consistent product and scene continuity, and Audio-led scenes with synced dialogue, ambience, and sound effects.
Action scenes with collisions, debris, and more believable physical interactionMulti-shot ads with consistent product and scene continuityAudio-led scenes with synced dialogue, ambience, and sound effectsStoryboard-to-video using text and multimodal referencesDirector-style camera moves, transitions, and framing controlPre-visualization before final edit (concept to shot list to rough cut)
What makes Seedance 2.0 different
Director-level camera grammar (Fal highlights dolly zooms, rack focuses, tracking shots, POV switches, and smooth handheld movement)
Real-world physics under pressure (Action scenes, collisions, debris, and fabric motion are part of the model's public positioning on Fal)
Native audio in the same generation (Dialogue, ambience, music, and sound effects stay synchronized without separate audio layering)
Unified multimodal control (Text, image, audio, and video inputs can be combined inside the Seedance 2 workflow family)
Multi-shot outputs up to 15s (Fal highlights natural cuts and transitions inside a single generation rather than a single unbroken take)
Seedance 2.0 works best when the brief is ordered and the workflow is explicit. Start with Subject -> Action -> Camera -> Style, then decide whether the shot should stay prompt-led, use a start/end image pair, or lean on multimodal references.
Tip: duration + aspect ratio are set in the UI — your prompt controls subject, action, camera, lighting, style, and sound.
Text-to-video prompt
Use this when the shot starts from language, not from uploaded assets.
Text = prompt-only generation from a clean brief.
Template (copy/paste)
Subject:
[Who/what appears + 2-3 defining traits]
Action:
[One visible action or one timed beat]
Camera:
[Shot size + angle + one move + optional transition verb]
Style:
[Lighting + palette + texture / lens feel]
Audio:
[Ambience + 1-2 SFX cues + optional short dialogue]
Example:
A courier in a soaked yellow jacket sprints through a narrow alley at night. He jumps a puddle and looks back once. Camera: wide tracking shot into a short handheld close-up. Style: wet asphalt reflections, cold blue street light, subtle film grain. Audio: footsteps, distant siren, one short breathy line.
Example
Handheld smartphone UGC clip of a woman unboxing a new skincare bottle at a kitchen table. She peels the seal, smiles, and turns the bottle toward camera. Soft window daylight, natural colors, subtle room tone + packaging crinkle.
Image-to-video with optional end frame
Use this when the first frame is fixed and you want to guide the landing frame.
Start/End = guide the opening frame and the landing frame.
Template (copy/paste)
Start image:
[What must stay fixed from frame 1: subject, wardrobe, props, location]
End image (optional):
[What the last frame should land on: pose, composition, camera distance]
Motion path:
[How the subject moves between the two frames]
Camera:
[One move only: push-in / arc / handheld / static]
Style + lighting:
[What must stay consistent]
Audio:
[Ambience / SFX / short dialogue if relevant]
Rule:
Do not ask the end frame to become a different scene. Use it to control the landing frame, not to restart the story.
Reference-to-video prompt
Use this when identity, pacing, or ambience must stay locked.
References = assign each image, video, and audio file a clear job.
Template (copy/paste)
Prompt intent:
[What the scene should feel like and what must happen]
Image refs:
@Image1 = [character / hero product]
@Image2 = [wardrobe / prop / palette]
...
Video refs:
@Video1 = [camera rhythm / action pacing]
@Video2 = [transition logic]
Audio refs:
@Audio1 = [ambience bed]
@Audio2 = [music rhythm / dialogue texture]
Continuity anchors:
[What must not drift across the run]
Output goal:
[Single shot or 2-3 shot sequence, plus landing frame / payoff]
Rule:
Each reference should have one clear job. Do not upload multiple files that fight for the same role.
Timeline / multi-shot prompt
Use this when one generation contains multiple internal beats or cuts.
Timeline = use timestamps when you want internal cuts or multi-shot structure.
Template (copy/paste)
Duration: [auto / 4-15s]
Shot 1 (0-5s):
[Framing + action + camera move]
Transition:
[match cut / whip pan / crash zoom / settle]
Shot 2 (5-10s):
[Framing + action + camera move]
Shot 3 (10-15s):
[Reveal / reaction / product payoff / final pose]
Continuity:
[Wardrobe + props + location + lighting]
Audio plan:
[Ambience bed + 1-3 timed SFX + optional short dialogue]
Use auto duration only when the model should infer the pacing for you.
Demo prompt — Seedance 2.0
Audio on12s
Brief: A dark cinematic transformation with grounded American realism, blending horror and absurd humor. A school bus mutates into a terrifying mechanical caterpillar in a deserted US city. Subject: An old American school bus (faded yellow-green, rust patches, tall and bulky) is parked in an empty American city…
The main Seedance tier for flagship ads and hero scenes
Use Seedance 2.0 Fast when you want:
Rapid draft passes before client-facing finals
Quick shot planning, pacing checks, and A/B motion tests
A lighter Seedance tier for early creative exploration
Compare Seedance 2.0 vs other AI video models
Not sure if Seedance 2.0 is the best fit for your shot? These side-by-side comparisons break down the tradeoffs — price per second, resolution, audio, speed, and motion style — so you can pick the right engine fast.
Each page includes real outputs and practical best-use cases.
Seedance 2.0 vs Seedance 2.0 Fast
Use the faster Seedance version for draft passes, quick timing checks, and early concept loops before you move finals into the standard version.
Don’t generate real people or public figures (celebrities, politicians, etc.).
No minors, sexual content, hateful content, or graphic violence.
Don’t use someone’s likeness without consent.
Some prompts and reference images may be blocked — generic characters and scenes are fine.
FAQ
What is Seedance 2.0?
Seedance 2.0 is ByteDance's flagship AI video model focused on cinematic motion, multi-shot continuity, native audio, and multimodal control.
Does Seedance 2.0 support text-to-video, image-to-video, and reference-to-video?
Yes. On MaxVideoAI, Seedance 2.0 covers text-to-video, image-to-video with an optional end frame, and reference-to-video with image, video, and audio inputs.
How many image, video, and audio references can I add?
Seedance 2.0 supports up to 9 image references, 3 video references, and 3 audio references, with 12 total files across the full ref2v run.
Does Seedance 2.0 image-to-video support an end frame?
Yes. The image-to-video workflow supports a start image plus an optional end image when you want to guide the last frame.
How long can generated videos be?
Fal lists auto duration or explicit runs from 4 to 15 seconds for the current Seedance 2.0 routes.
Does Seedance 2.0 support native audio?
Yes. Native audio is available, generate_audio defaults to on, and Fal states pricing is the same whether audio is generated or not.
Should I start with Seedance 2.0 standard or Fast?
Start with standard Seedance 2.0 when you want the strongest final quality, and switch to Seedance 2.0 Fast for quicker draft passes, route comparisons, and shot planning.