Entry draft
$1.03per video
4 s · 480p · Text → Video · 16:9 · Audio off · No references
From text, images or video
Direct the scene. From first frame to last.
Create videos from 4 to 30 seconds, up to 1080p. Start with text or images, guide the motion with references, and choose whether to generate sound.

Real Seedance 2.5 render
A longer cinematic sequence created with MaxVideoAI
4–30-second video
Choose the duration your story needs and render in 480p, 720p or 1080p at 24 FPS.
Start and end frame control
Animate a start image and add an optional end image to guide the transition.
Multimodal references
Guide subject identity, motion, pacing or sound with image, video and audio references.
Edit, extend and add audio
Transform source video, extend clips and include generated audio when it suits the deliverable.
Choose duration, resolution, inputs and audio, then review the calculated price before you render.
$1.03per video
4 s · 480p · Text → Video · 16:9 · Audio off · No references
$8.67per video
Most popular15 s · 720p · Text → Video · 16:9 · Audio on · No references
$31.21per video
24 s · 1080p · Text → Video · 16:9 · Audio off · No references
30s
Up to 1080p
Generation example: 4 s · 480p · 16:9 · Text to video · Audio included — $1.03
The price is shown before rendering and updates with the settings you select.
Open a clip to see its original prompt and settings. Watch the action through to the end, then choose one thing you would change for your own scene.
Check the face and clothing at the start, middle and end, especially when the person turns or leaves the frame.
Watch how the framing changes. For your own version, try changing one camera instruction while keeping the action.
Describe the scene, action, camera and sound to turn a written concept into a complete video.
Use start and end images when a transition needs to land on a planned composition.
Restyle a source clip or continue one to three clips while keeping the direction in one workflow.
Start with a scene you can describe clearly. Use the tabs to plan the action, timing and details you want to keep, then compare your plan with the example render.
Start from text, or guide the shot with a start image and an optional end image.
Use image, video and audio references to carry visual identity, motion, pacing or sound into the result.
Edit one source video or extend one to three clips into a longer continuation.
Generate ambience, effects or brief speech with the video, or leave audio off for post-production.
Establish who is present, what changes and where the scene must end.
Subject and setting: [Who appears, where they are, and the defining visual details] Story change: [What happens from the opening moment to the final beat] Ending frame: [The final action, expression or composition] Visual language: [Lighting, palette, texture and lens character]
Concept sets one readable narrative change for the whole scene.
Visual language: [Lighting, palette, texture and lens character]
SEEDANCE | TEXT TO VIDEO | SINGLE CONTINUOUS TAKE | 15s | HORIZONTAL 16:9 SCENE AND LOCATION A hidden volcanic spring canyon deep in a Pacific Northwest pine forest on a bright summer day. A narrow deep gorge with high walls of dark gray basalt columns, tan and rust streaks, bright green moss and ferns. At the bottom is a crystal-clear natural spring pool: turquoise shallow edges, deep sapphire center, honeycomb volcanic rock, mossy boulders and two pale submerged logs. Two white waterfalls, one at the far back and one spilling from the right cliff. Tall pine trees line the rim under a clear blue sky. The same canyon layout throughout. THE JUMPER First-person view only. Tanned bare feet, lightly hairy shins and loose navy-blue swim shorts with a mustard-yellow hibiscus pattern. Bare hands and forearms naturally enter frame. No face, shoes or gloves. CAMERA AND REALISM Forehead-mounted action-camera POV with a natural ultra-wide lens. Breathing micro-jitter, head bob, fast exposure shifts between sky and shade, water droplets after immersion, wind buffeting during the fall. Authentic action-camera footage. The drop is about 35 meters. Continuous real-time motion, gravity and water behaviour; keep the same limbs and shorts. 0-2s | THE EDGE AND TAKEOFF Look steeply down at the turquoise pool from the basalt ledge: feet at the bottom of frame and a pink-and-white inflatable tube already floating far below. One sharp breath and a quick "Let's go!" Two quick steps and a decisive push off the edge. The pool and the two waterfalls remain in view as the cliff edge falls away. 2-5s | THE FALL Fast uninterrupted descent. Arms briefly spread at frame edges, then tuck in; legs straighten for a feet-first pencil dive. Basalt and moss rush upward past the lens, right-side waterfall spray catches the sun, wind builds and the camera shakes naturally. The pool and pink tube grow quickly without changing position. One breathless "Wooo!" No pause or slow motion. 5-6s | IMPACT The water fills frame. Feet-first entry: one hard splash, then white bubbles swallow the lens. Audio immediately becomes muffled underwater. 6-10s | UNDERWATER AND ASCENT The bubbles clear into transparent blue water, sun shafts, the same pale logs and basalt bottom. One strong arm pull enters frame, then upward kicks towards the bright surface; bubbles stream past. Keep the ascent fast and purposeful. 10-12s | SURFACE BREAK Burst through the surface. Droplets slide down the lens, wind and waterfall sound return clearly, one hand grabs the pink-and-white tube beside the camera. 12-15s | REWARD Bob on the turquoise water holding the tube. Tilt up to show the towering basalt cliff, the tiny takeoff ledge, pines and right-side waterfall. A real breath, then natural spoken English: "That was insane!" Finish on the cliff view with the water gently bobbing. AUDIO AND CONTINUITY Wind, breathing, waterfall roar, one clear impact splash, bubbles underwater, water movement on resurfacing and the three brief English reactions. One continuous upbeat chill electronic instrumental beneath the real sounds: build through the fall, muffled underwater, then restore clarity with a small beat drop on surfacing. No narration or sung lyrics. One continuous first-person shot, no third-person cut, hovering, extra slow motion, morphing cliffs, changing water colour, extra limbs, titles, subtitles, borders or watermarks.
Best practices, common fixes, and important limitations to help you get the strongest results with Seedance 2.5.
Compare prices, formats, and capabilities before choosing your model.
Generate Wan 3 video from text, images, or mixed references with native audio.
Compare Seedance 2.5 vs Wan 3Create 5–15-second MiniMax H3 Max videos from text, frames or mixed references at 480P, 768P or 1080P, with native audio or a supplied soundtrack.
Compare Seedance 2.5 vs MiniMax H3 MaxSeedance 2.0 by ByteDance: cinematic AI video with native audio, realistic physics, director-level camera control, 480p/720p/1080p/4K output, and text, image, and reference workflows.
Formats, settings and limits to check before creating.
Built-in safeguards and best practices for responsible creation with Seedance 2.5.
It shows how Seedance 2.5 turns text, frames, multimodal references and source video into longer cinematic outputs with optional generated audio.
The featured material includes a 24-second hero render and demonstrates scene planning for videos up to 30 seconds.
Define the concept first, assign actions and camera direction to timed beats, then state the continuity and safety constraints that must remain stable.
Seedance 2.5 generation is available to MaxVideoAI users, with the price calculated and shown before each render.
Watch hands, feet and props when they touch or move. Check the moment of contact, not just the opening frame.
For examples with sound, check whether speech, ambience and visible actions line up.
Open the original prompt and settings, adapt one detail, then review the new quote before generating.
